Asha’s Monster World Review: Have Heart
The last time a Monstrous world The game got a remake, it was one of those games that was identical to the original from the 80s, albeit with new graphics. The clumsily titled Wonder Boy: Asha in Monster World luckily not one of those games, but a full remake of Monster world iv. It’s not as pretty as the last remake, and I’m a bit upset that no one has tried any kind of Monster world iii remake either, but I had a good time with this one. It’s basic, the graphics aren’t that impressive, and it’s dated in some notable ways, but it’s still a perfectly enjoyable action platformer.
Wonder Boy: Asha in Monster World It has a very basic premise. A great evil threatens a kingdom, so someone has to go and free four captured spirits and save the land from succumbing to darkness. The original game wasn’t released in the West until 2007, so many people likely haven’t played it outside of emulation yet. All the resources have been created from scratch and the game was created with a new engine, with a lot of notable differences compared to the original game.
Although the two games that followed this one had interconnected game worlds, Wonder Boy: Asha in Monster World It is played through levels of access from a hub. It begins with an introductory stage where players guide Asha to the city of Rapagna. Once there, Asha obtains a small helper named Pepelogoo and a medallion that allows her access to one of the four elemental shrines that allow her to free the trapped spirits. Between these levels, new bracelets, swords and shields can be purchased that increase health in the city. Unlike the original game, you can go back to most of the levels you have played before, not counting the introductory section.
In good shape
Wonder Boy: Asha in Monster World It comes in a 2.5D style, so you will almost always have side scrolling. However, occasionally there are dots that allow Asha to move back and forth to the foreground or background. Asha’s move set is simple. It can walk, run, jump, and cut its sword normally, as well as up or down while in midair. After getting a certain number of successful hits, you can also use a magic hit that deals additional damage. The controls are good, but they could handle being a little tighter than they are.
However, the most annoying thing about the game is that Asha only gets one bar. Enemy behaviors are obviously designed with this in mind, so they won’t get you in trouble, but they feel stiff and archaic in equal measure. However, the controls respond to the credit of the developer. Once the Pepelogoo joins in, Asha can call him out and allow him to hug him. Once you hold it, you can double jump or slow down your descent speed. The interesting thing about Pepelogoo is that it changes slightly as the story progresses. After his penultimate transformation, for example, he becomes too bulky for her to carry while moving.
There are blue collectibles called drops of life that you will find in Wonder Boy: Asha in Monster World. For every 10 you locate, Asha receives a new Heart Container. Each enemy attack only deals one container of damage. There are 200 of these to collect, but you can only get 15 containers to maximize your health. It seems that the other 50 containers exist to make it easier to maximize health in this version of the game. However, you will need to find all 200 life drops to get the true ending of the game anyway.
Spice of Strife
There is a solid variety when it comes to level design in Wonder Boy: Asha in Monster World. Speaking of which, what we have here isn’t really any different from the original game, but things have stayed surprisingly well. The levels can be visually drab and a little too simple at times, but each one has different enemies, dangers, and unique characteristics. One level sends you through a large cavern where you must use your Pepelogoo as a platform to ride over lava streams. Another makes you navigate pipes on a waterway. One of the less attractive levels requires you to clear three separate pyramids, which is easily the longest level in the game.
Wonder Boy: Asha in Monster World It doesn’t offer many specific resolution options, but the game will adjust to your monitor’s native resolution when you select full screen, so that doesn’t matter. This version also comes with unlimited frame rate. Since the images are so simple, it’s very easy to get over 100fps, which is good. However, the doors of the first ice pyramid puzzle will not work properly at more than 60fps, so that is something to be aware of. Unfortunately, there is no frame rate cap, so you may need to manually limit your frame rate to beat the game, which is a surprising problem.
The game isn’t particularly long and took me around six and a half hours, but that was with a bit of cash and reloads saved to retry sections with less damage. Speaking of what, Wonder Boy: Asha in Monster World it uses only manual saves that record your progress close to where you are when you save. This greatly reduces the amount of time required to finish the game, as you can stop and save before any part, so often you won’t need to redo things. Despite that, this is far from a difficult game. Aside from a few slightly frustrating sections during the fourth shrine, there’s not much to push anyone.
Even if you don’t save spam, you can return to full life as long as you have an elixir in your inventory and your Pepelogoo with you. The only time you can’t save is during boss battles, but most of them are easy, and many can simply be forcefully forced without any care due to the amount of health you may have. The final boss battle is one of the easiest fights in the entire game. All in all, Wonder Boy: Asha in Monster World it is worth playing, even though it may be too simple and old school for some. If you like action platform games, here are many things that you will like.