When it first launched, Guild Wars 2 was exciting for everyone he knew. If you liked World Of Warcraft, it seemed like a game cleverly based on similar ideas; and if you didn’t, it looked like WoW but hey.
Several years later, FFXIV appears to have earned that title in the MMO space, but Guild Wars 2 is not over. While announcing the next expansion End Of Dragons had slipped into next year, ArenaNet also announced several new hires and changes designed to prepare the old MMO for a long-term future.
All the news was shared on an extensive blog post on the Guild Wars 2 site. First, the delay to End Of Dragons until early next year, which was based on “the real-world challenges of the last year and a half have changed the way we live and work.” People will continue to see the expansion for the first time later this month, in a live broadcast on July 27.
Then there were a lot of personnel changes. Colin Johanson, former GW2 Game Director, has rejoined ArenaNet co-head, and Josh “Grouch” Davis has rejoined as Head of Live Operations. The latest role is new, so the game director no longer needs to divide his focus between live play and the next expansion.
The post also includes information on the new alliance matchmaking system and plans to add DX11 support to Guild Wars 2. The latter should pave the way for performance improvements in the future and will enter beta later this year. “We are investing in our infrastructure, engine and graphics because we look to the future. This is a long-term effort,” the post ends.
I’m glad Guild Wars 2 is following these steps. It’s been a rough few years at ArenaNet, with numerous high-profile layoffs and exits, but Guild Wars 2 is still a good game and there is no other MMO like it. Long live