How to specify your job application in games - Africa News Quick
  • July 12, 2021

How to specify your job application in games

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Applying for a new job can be a hugely daunting experience, whether you are a seasoned professional or, in particular, just starting out.

If you are looking for a new position in gaming, or your first job in this brilliant industry, there are steps you can take to give yourself the best possible chance of landing that position.

The studios need and want to fill their vacancies. They want you the job application is the one that gives them the ‘wow’ factor

While this can be a daunting experience, it is worth remembering that game industry recruiters and hires, in studios large and small, need and want to fill their vacancies.

They want you the job application is the one that gives them the ‘wow’ factor. So be sure to do the groundwork before applying to help them get the job.

Create a great CV

It’s cliche, but most cliches are true – first impressions really do count, so a good presentation is a good place to start. Making your CV well spaced and easy to read helps busy recruits see what you’re made of quickly. Keeping two or three pages means they are likely to read it all; If you have many years of experience, it may be helpful to summarize before a certain date.

Tenants expect a CV to reflect the person and their standards, including their attention to detail, so double-check and double-check, typos happen to us. And keep those 404 Error messages at bay by periodically checking that your links are working.

Don’t forget to include your contact details; You’d be surprised how many people skip them!

Will Hudson, Principal Recruitment Consultant, Amiqus

After your name and contact details, include a short personal profile so the recruiter knows who you are, what you can offer, and what you’re looking to accomplish next in your career.

Tailor your CV to be specific to the open position. Look at the job description and reflect the requirements in your cover letter and CV.

If you are a student or have just finished your studies in the UK, please show your A-Level results, especially if they are relevant to the position you are applying for. For roles in programming, for example, studios will love your math or science results. If you’ve been to college, be sure to detail all the learning, the areas you’ve especially enjoyed, plus the project or projects you’ve worked on, highlighting the role you’ve played.

If you have a work history, please list your experience in reverse chronological order so the most recent is at the top. When listing each position you have held, please provide your position, employer, dates, and a summary of the position. Then provide more details about your responsibilities, the skills you used, and your accomplishments. If you worked as a team, be sure to differentiate between what the team accomplished and what you were responsible for. Show what you did!

If you worked as a team, be sure to differentiate between what the team accomplished and what you were responsible for.

List all extracurricular activities and accomplishments that are relevant to the position and hobbies or interests that tell a potential employer more about you and your passions. Maybe you are a volunteer, have you published work that you want to share, awards that you have won, training that you have completed? All potentially relevant to include as part of adapting the CV to the position you are applying for. Also, don’t forget the languages ​​you speak that could be helpful for a position in a new location!

Meanwhile, based on our customers’ feedback on game publishing and development, here are some not to do:

  • Don’t write too much. Avoid putting too much detail on all your part-time jobs; if they are not relevant to your future career, just summarize
  • Don’t use too many fonts
  • Do not send a generic CV. Do your research and show the studio that you really want their job, not just any job.

Show your work

Don’t just tell your prospective employer what you can do, teach them, making sure your portfolio is up to date and up to date.

Include technology demos, your best work, and your thought processes so recruiters can gain a solid understanding of your ability and creativity.

If you think you need help honing your portfolio, talk to a recruitment agency, as they often provide help and guidance to potential candidates for free.

Don’t just tell your potential employer what you can do: teach them, making sure your portfolio is up-to-date and up to date.

Consider your options

It is worth thinking about whether you want to work for a large company or a smaller studio. They both have pros and cons.

In a large studio, there are generally more professional development opportunities within the company, the advantages and benefits may be better, and you can align yourself with a triple A gaming IP, which is great for your CV. The flip side is that you can get “lost” and overlooked, as well as being locked into a particular role.

Meanwhile, a smaller studio may mean you can get more involved in projects, learn new skills, and get a chance to make a name for yourself. In general, there may be more flexibility in developing your career in a smaller company.

Do your research

Once you’ve decided on the openings you want to apply for, be sure to do your research on the studio and the projects they are working on. And show recruiters and hires that you’ve done just that by making references to your games, company culture, and more in your cover letter.

Check, and double check, your social media channels

It goes without saying that you should check any posts you have made in the past that may be considered controversial. Employers will verify your presence on social media, so make sure there is nothing to put them off.

Employers will verify your presence on social media, so make sure there is nothing to put them off

In the meantime, make sure your LinkedIn profile is up to date, professional, and matches the CV you are submitting. List all of your skills and experience, and ask former colleagues, employers, or course leaders for endorsement and recommendations.

Network, network, network

This is a tremendously social industry, so get out there and make new connections. Of course, that hasn’t been easy for the past 18 months, thanks to the pandemic. But the games industry has adapted well and there have still been opportunities to network and learn, and there is still more to come in the future.

Keep an eye out for national events like the Racing Fair on EGX, but chances are there are also smaller regional events in your country that take place throughout the year, so keep an eye out for them.

No experience? No problem

Most studios won’t automatically fire applicants if they lack certain experience, so don’t be put off applying for a position if you don’t meet all the requirements in the job specification.

Don’t be discouraged from applying for a position if you don’t meet all the requirements in the job specifications.

This is particularly true for women. There is a well-known statistic that men will apply for employment if they only meet 60% of the requirements; women will only apply if they comply with 100% of them. Let’s squash that stat …

But if you are thinking about gaining more experience before applying for your first job, you might consider an apprenticeship or an internship. There are some brilliant organizations that provide these routes in races, such as Next Gen Skills Academy and Into Games in the UK. They can advise you on a variety of options to suit your needs.

Talk to a specialist

Recruitment companies are here to help candidates find the right job. That’s what they do. They can help you hone your CV and portfolio, offer advice on interview techniques, and highlight openings that suit your skills.

The games industry is a notoriously competitive sector, but it is also an industry that has a huge (and growing) demand for talented people. Good luck on your trip!

Will Hudson is the Principal Recruitment Consultant for Recruitment Specialist Amiqus. He can be reached at

More Academy Guides for Working on Games

Our guides to working on games cover various perspectives, from hiring to retention, to landing your dream job or creating the right company culture:


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