It’s been an incredible four-year wait, but Square Enix has finally patched the Steam version from NieR: Automata. For years, fans have made use of the FAR mod to improve the Steam version, but now not everyone may have to rely so heavily on it. At the moment, this version of the game is incompatible with the FAR mod, although a patch is in the works and could be ready tomorrow. For the most part, the patch does a lot of what the FAR mod did, you just don’t need to download anything extra.
You will notice that the NieR: Automata The patch is approximately 14 GB in size. Surprisingly, the installation size of the game is actually 8GB smaller than it was, going from 48GB to just 40GB. After installing the patch, I was prepared for any issues when launching, but didn’t find any. My save works perfectly and the game started automatically in borderless mode. There are a lot of changes, plus you can now press the Alt key while the game is running without the game going into windowed mode. The mouse cursor is also not visible if you have a driver plugged in, which fixes another annoyance the previous version had.
Looking at a full list of changes, in addition to the borderless window mode being added, the CAS approach is on and NieR: Automata It will start in HDR if you have the HDR games and apps feature selected on your PC. The smoothing options are different. Before, the settings did not offer any indication of what type of AA was being used, but now we have a clear choice between SMAA and MSAA up to eight times. Of course, AA is still a huge consumer of resources, as having MSAA through to the end will bring many teams to their knees still. Here are the two different menus.
Many UI textures have been augmented to support 4K, global lighting is now freely usable, and ambient occlusion has now supposedly been enhanced to render at window resolution. In particular, the patch promises that videos are now at 60fps, but I’ll need a bit more time to verify this across the board. Of course, there are different reports from the players. The patch has improved performance for some and worsened for others. Some have required new installations. The ambient occlusion changes appear to have made the shadows have a higher resolution as promised. In 4K, NieR: AutomataHowever, the performance is noticeably worse for me. The game ran mostly at around 60fps for me before, but now it likes to hover in the 40-50 range. Take a look at some comparison shots between the old version and this one.
Kaldaien, the maker of the FAR mod, has said that their next update will have a better frame limiter than this current version, but I didn’t see any issues with frame limiting. At 1440p, I get at least a very solid 60fps with no stuttering. Your experience may be different. In general, the NieR: Automata The patch makes some definite improvements. But unsurprisingly, it still doesn’t appear to be all that it could be. I will not hold my breath for another patch, so I will try to be satisfied with what we have here. Although I’m mostly upset that the game doesn’t run as well in 4K anymore. Regardless, the game looks more vibrant and colorful now, unless the screenshots from before are just inferior. Here are some pre-patch and post-patch comparison shots with everything maxed out except for AA: