Third-party developer Drzewiecki Design recently launched Moscow Sheremetyevo Alexander S. Pushkin International Airport (UUEE) in Russia for Microsoft Flight Simulator.
As the busiest airport in Russia and the fifth busiest in Europe, UUEE is certainly relevant if you want to simulate air or cargo operations in the country.
It is currently available in Direct orbx for about $ 23, which means you can use the handy Orbx Central client to install the airport and keep it up to date.
If you want to get a good look at what the scenery looks like, you can see an ILS approach and landing on runway 24R in the first video below, and a full flyover in a variety of lighting and weather conditions in the second video.
By the way, if you want to make your approaches and departures more scenic, Drzewiecki Design created a great Moscow City Pack for Microsoft Flight Simulator, which works great with the airport.
Published approaches, SIDs and STARs are available, and glideslopes and ILS localizers are well calibrated. The same can be said for PAPI lights if you prefer visual approaches.
The taxiways are properly labeled and true to the charts, so navigating the airport is not a problem. The only (relatively small) problem is in the way some of the ramps are named at the software level. Visually, they have the correct label, but functionally, some are partially numbered incorrectly. For example, the default ATC will instruct you to park at gate B115, when the correct numbering would be 115A. This is not a huge problem considering the indications painted on the floor are correct, but it would be worth fixing.
I have also noticed that AI aircraft often have trouble navigating the more complex intersections of runways and taxiways, but this is likely a problem on the Microsoft Flight Simulator side and not the failure of the scenario.
All ground services are available and functional, and this includes fuel trucks that developers often neglect.
The orthoimages used for the airport base are adequate in resolution and detail, and runways, aprons and taxiways generally have a good texture. One downside is that the concrete tile pattern feels a bit too repetitive for my liking, but you won’t notice it during normal operations.
On the other hand, the colors and weathering are generally perfect, especially considering that concrete is relatively new in most areas. The markings are basically perfect, not too faded or too shiny, and they blend in very well with the surrounding concrete.
One of the most interesting details about Sheremetyevo is that the newest runway (06L / 24R) is considerably offset from the rest of the airport, which means that you will have to taxi for a few minutes through the field and a bridge to and from it. . By the way, the bridge is solid and well-modeled, so you won’t fall through it like it does in several other Microsoft Flight Simulator airports (actually, Really, I hate when that happens).
Judging from the visual sources I could find at the actual airport, the 06L’s aiming zone is relatively clean, while the 24R already shows the usual rubber stains due to repeated landings. Both aiming zones are clean in this scenario, which is a bit of a problem.
This may not be surprising considering the level of quality that Drzewiecki Design has been providing, but the terminals are absolutely fantastic. Almost all buildings have richly detailed interiors. Only Terminal F has its simulated interiors with parallax shaders, but that’s fine since its windows are much smaller than the rest.
The other terminals, including the two iconic “flying saucers” in Terminals B and C, are meticulously designed with their full interiors on display. Not only are they beautiful, but the developer even cleverly used parallax shaders to add an extra level of depth to the in-house stores. The overall effect is very nice. The detail work is absolutely fantastic and can certainly be considered an industry leader even thanks to the beautiful skylights and the realistic structural beams and trusses.
Of course, the exteriors are no less beautiful, combining masterful modeling with great texture and skillful use of physics-based rendering for a very realistic look. The custom animated runways are just as amazing and pretty much represent the (many) cherries on top of this delicious cake. Only the passenger models are a bit clunky, but this is likely to save resources and barely be noticeable from the aprons.
Impressively, the ground parts of the terminals are also very well detailed, with appropriate signage, vehicles, parking equipment, and more. One thing I’d like to see improved is the land side, as it’s just the bare orthographic images, which don’t do the area justice. Higher resolution and custom textures at least at the terminal inputs would have worked much better.
There are many more additional buildings inside and outside of the border fence (and yes, this airport is fully fenced, which is not exactly common in add-ons of this size for Microsoft Flight Simulator), including fire stations, hotels, industrial buildings, warehouses. , and offices. All are great with the exclusion of the satellite fire station near runway 06L, part of which is floating. This is likely due to a little oversight.
Another highlight is undoubtedly the train station with its animated trains. It’s beautiful and as detailed as the terminals, right down to the 3D modeled tracks.
There are many airport vehicles everywhere and a decent amount of clutter on the aprons. They all have the proper liveries and markings, which contributes greatly to the overall atmosphere.
Speaking of clutter, I feel like this time Drzewiecki Design went a bit overboard with the static plane. There are about a hundred all over the airport. While I understand that Sheremetyevo is an extremely busy hub, I would say this can be overkill, especially if you are flying online on networks like VATSIM, where you can easily be assigned a ramp already occupied by a stationary airliner.
Unfortunately they cannot be disabled in Orbx, but I have heard reports that you can do so with the less practical installer from other vendors like Simmarket. Since Orbx Central provides the user interface for the options, it would have been advisable to make it available from all vendors. In fact, it would have included an additional option with only a certain number of static jets for flavor purposes, in addition to the all-or-nothing options.
That being said, we have to acknowledge that the quality of Drzewiecki Design’s static aircraft is industry leading, so it is certainly a plus. In addition to the many Aeroflot Sukhoi Superjet 100 that you won’t find in many areas of the world, there are quite a few exotic visitors, including an Air Koryo Ilyushin Il-76, an Ilyushin Il-114 turboprop, and an Antonov An-72.
There are also vintage planes on static display, including the iconic Il-62 monument near Terminal B and more. Certainly there is a lot to explore in this setting.
The airport reacts very well to the weather. The texture work looks great in the rain and the snow coverage is almost perfect. While this should be a no-brainer in Russia, there are so many add-ons where the snow cover is poorly designed that I definitely appreciate when it’s good. In addition to that, snow does not accumulate inside the terminals, which is a very neglected detail by most airport developers.
The lighting is fantastic across the board, and the only small issue is some of these emitter balloons straying on runways 06L / 24R and their parallel taxiway. As usual, this is not something we can blame on this plugin. It’s a known issue in Microsoft Flight Simulator that Asobo hasn’t fixed yet.
Now, let’s talk about performance – this is an extremely extensive and complex airport, adding a metric ton of detail to the default scenario (frankly terrible and hugely outdated), so a drop in frame rate is to be expected.
On my PC (RTX 3070, Ryzen 9 3900x, 32GB RAM) with 1440p resolution and Ultra Detail settings, I lose around 12-13 FPS compared to the default scenario in most airport areas.
That said, when looking directly at terminals B and C, performance drops dramatically below 20 FPS in most cases with no apparent cause. This does not affect the rest of the airport, which is strange, considering that the rest of the terminals are just as detailed. The developer is apparently aware of and investigating what may be causing this. Hopefully, it will be fixed soon.
Ultimately, Moscow’s Sheremetyevo Alexander S. Pushkin International Airport is another feat of Drzewiecki Design’s great craftsmanship and one of the best available for Microsoft Flight Simulator.
Despite the few small flaws and the frame rate issue, it’s impossible not to recognize that this is a beautiful, extremely detailed, and spectacularly modeled airport, which is easy to recommend unless you’re already at the lower end of the range. hardware requirements. .
Reviewer: Giuseppe Nelva | Grant: Editor’s pick | Copy provided by the publisher.
- Extremely high details across the board, with beautiful textures and patterning.
- Fantastic interiors of the terminal.
- Beautiful static plane.
- Good snow coverage and night lighting.
- Interesting track layout.
- Big marks on the ground.
- Unstable performance in a localized area.
- Possibly too many static planes and the option to disable them is not available everywhere.
July 10, 2021