Our minds are deceiving us: practice with Psychonauts 2
- The Xbox Wire team played the opening hours of the upcoming cinematic platformer. Psychonauts 2.
- Prepare your mind for this next adventure by playing the original. Psychonauts today with Xbox Game Pass.
- Psychonauts 2 launches August 25 for Xbox One, Xbox Series X | S and Windows PC and will be available day one with Xbox Game Pass.
On August 25, we will embark on another brain adventure with Raz in Psychonauts 2, the newest imaginative game from legendary game designer, Tim Schafer (Grim Fandango, Broken Age, Brutal Legend) and Double Fine Productions. Recently, the Xbox Wire team had the opportunity to dive in and play the first few hours of the upcoming cinematic platformer to explore some of its unique environments, re-familiarize themselves with Raz’s iconic abilities, and discover that they may have a subconscious phobia of teeth.
Willpower: So, let’s start by looking back. Did any of you touch the original? Psychonauts (shameless plug: play now with Xbox Game Pass!) when did it come out? I played it in 2005 on the original Xbox and found it to be one of the funniest and most delightful platformers of the generation.
Jeff: I’ve been trying to remember what I was doing in 2005; what was going on in my life that led me to never touch the original Psychonauts? Memories of that time are a blur of play Jade empire and listening to the “Kaiser Chiefs”. After some searching on Bing, I confirmed that yes, Psychonauts It fell just a week after the Bioware classic and, well, we didn’t have Xbox Game Pass back then!
Michael: The original Psychonauts it continues to live in my mind, as some kind of emotional baggage, as one of the great original Xbox games that I never finished – I only unlocked the first handful of psychic powers, but I played enough of the original to understand what was happening in Whispering Rock Summer Camp. The introduction to the newscast Psychonauts 2 It also helped jog my memory, almost as if someone had brought a cobweb duster to my head …
Willpower: OK, it seems I’m the only one Psychonauts veteran. That works quite well for this format!
Jeff: For what it’s worth, the opening scene grabbed me enough to make me feel safe saying there’s nothing stopping you from jumping straight into the game, even without prior knowledge. And if you want to know the origins of Raz and his fellow Psychonaut, Xbox Game Pass members can always go back to the first Psychonauts. Speaking of which, was the original game that concerned about teeth?
Michael: Oh man. The tooth! The teeth … That was quite the starting level, which was incredibly fascinating and off putting to me as I was playing a full 60s Art Deco inspired level, but also baffling with every squishy step I took throughout a gum line full of teeth. . Still, it was capturing a lot of what made the original Psychonauts unique, in the sense that each intelligent experience you played was a wildly different level inspired by a wounded psyche. Also, at the end of the first level, you essentially have all of your core powers from the previous game right away, like Levitation, Telekinesis, and others. It was a very simple way to get into the action … to be an intern! How was your first day of school?
Willpower: Yes, I was glad that there was no artificial barrier to getting your core powers from the first game from the beginning in Psychonauts 2. I thought we would surely get a kind of “Raz lost his powers and now he has to remember how to use them!” sequence, but instead we just got a (very) quick tutorial on how to use things like melee attacks, PSI Blasts, and Pyrokinesis to take down the enemies we encountered in the first level with teeth. I dug the first bit and was glad we were given a new area to explore at Psychonauts HQ.
Jeff: I really enjoyed how wandering around the Psychonauts headquarters allowed me to get acquainted with Raz, while immersing myself Psychonauts 2The atmosphere, which is more abstract and intelligent than anything I have touched in recent memory. It is both charming and witty how elements of your mind, such as regrets, emotional baggage, or bad ideas, manifest as bodily beings, often enemies to dispatch in more complicated ways than simply jumping on their heads.
Michael: One of the things I’ve enjoyed the most so far was mixing my powers to fight enemies, like rolling on my levitation ball and using Telekinesis to grab objects and throw them at their heads. Is there a technique that you found very useful in the beginning?
WillpowerWell, it’s not really a technique per se, but I’ve enjoyed the addition of the power of Clairvoyance, which gives the player the ability to jump to the head of an NPC (or even a rat) to learn more about the environment. they. In particular, I love the way Raz is depicted as a ridiculous cardboard cutout when looking at himself through the eyes of others.
Jeff: Of all the recent games I’ve been playing, I didn’t expect to be reminded Scarlet Nexus! Before leaving HQ, I found myself juggling Raz’s initial melee and PSI Blast attacks with a Telekinesis move that would make Yuiti and Kasane proud. I was even able to assign it to the right trigger, as my own brain has made that connection since I completed Scarlet Nexus In the past week. I appreciate that all of these techniques can be upgraded at your discretion, which makes the search for the various collectibles valuable beyond the search for basic achievements.
Michael: I know we only have a few brains in Psychonauts 2, but I really like the variety of levels we’ve seen so far. We’ve traveled through slimy gums and teeth, explored the central world of The Motherlobe (and lost our clothes), and hopped with giant poker chips at Lady Luctopus Casino, which ended with an epic boss fight with Lady Luctopus herself. I hope this wide variety of worlds will keep up with the rest of the game. Is there anything you’ve seen so far that really stood out to you?
Willpower: As you mentioned earlier, the whole aesthetic is really cool. You pointed out the Art Deco feel, which is amazing, but taken to the next level with some jazzy background melodies that feel like they’ve been straight out of a vibrant cocktail party. As someone who is a fan of collectibles, I also very much appreciate that the upgrade system ties in so strongly with that. I always like to feel that my almost obsessive collection actually benefits the skills and style of play that I want to employ.
Jeff: I found the entire library level delicious. Much of the best material at this level (and the game as a whole, from what I’ve played) is optional. There’s a lot to explore and from an enjoyment perspective, a lot of characters to talk to away from the golden path Although I’m sure sprinting runners will set records with Psychonauts 2 Come to the next Games Done Quick, this is an experience that you will want to take your time with. Trust me, you don’t want to have to deal with any additional regrets.
Psychonauts 2 launches August 25 for Xbox One, Xbox Series X | S and Windows PC and will be available day one with Xbox Game Pass. Psychonauts 2 It will also support Smart Delivery, giving you the best version available for your Xbox console at no additional cost. Xbox Game Pass members can also prepare their minds for this next adventure by checking out the original. Psychonauts today with your membership. We’ll have more to share in the lead-up to launch next month, so stay tuned for Xbox Wire. Also, follow @DoubleFine on Twitter for more information on Psychonauts 2 and its many other excellent games.
Xbox game studios
Razputin “Raz” Aquato, a trained acrobat and powerful young psychic, has realized a lifelong dream of joining the international psychic spy organization known as the Psychonauts. But these psychic super spies are in trouble. Their leader has not been the same since they rescued him from a kidnapping and, worse, there is a mole hiding in the headquarters. Combining wacky missions and mysterious conspiracies, Psychonauts 2 is a cinematic-style adventure platformer with tons of customizable psychic powers. Psychonauts 2 offers danger, excitement, and laughter in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Double Fine Productions
This classic action-adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. In his quest to join the Psychonauts, an elite group of international psychic secret agents, he breaks into their secret training facility: Whispering Rock Psychic Summer Camp. But this is not your average psychic summer camp! A mysterious villain has kidnapped Raz’s campmates and stolen their brains. Now he must use his psychic powers of telekinesis, levitation and, above all, his ability to project himself into the minds of others, to find the loose noodles and prevent them from falling into the wrong hands. Fight the mental demons! Discover hidden memories! Sort the emotional baggage! Explore the fantastic realm of the inner mind! Join the psychonauts!