Death Stranding has sold five million copies worldwide on PS4 and PC, developer Kojima Productions said.
Talking to GamesIndustry.bizPublishing chief Jay Boor says the game has performed “quite well,” and the studio is optimistic about the release of the Director’s Cut on PlayStation 5 in September.
“Since Death Stranding is the first title developed from Kojima Productions, from a sales perspective, it has worked quite well,” he says. “As of March 2021, Death Stranding has been sold through more than five million units worldwide on PlayStation 4 and PC.”
As revealed last month, the upcoming Director’s Cut does more than just a few visual enhancements, with new features, weapons, and modes. While the core ‘social line’ feature of the game has also been improved.
Boor continues: “Hideo Kojima he once said in an interview: “I’m very prone to loneliness. I think there are similar people all over the world, especially gamers. When they are alone playing video games in their living room, they don’t feel like they fit into society or their community. So when people They play this game, they realize that there are people like them all over the world. Knowing that even though I feel lonely, there are other people like me, and that makes you feel at ease. That’s what I want people to feel when they play this game. ”
“The main component of Death Stranding is its Social Strand System, which is a unique asynchronous multiplayer feature that allows players to connect with other players around the world through a variety of in-game actions. The Director’s Cut will be expanded in this system and we will be sharing more about it in the coming weeks.
In addition, Director’s Cut will also include visual and performance enhancements that take full advantage of the next-generation features of the PlayStation 5, as well as a variety of new content developed from the ground up. We are introducing new missions and storylines added, more weapons, vehicles and equipment, we have even added a career mode and online leaderboards.
“The goal of Director’s Cut was to introduce new content that would further expand the world within Death Stranding while enhancing the core game experience and features.”
Boor says that the core team at Kojima Productions hasn’t changed significantly since the game was released, though obviously the way it operates has been transformed.
“Although we have expanded slightly in some operating areas, our overall team has remained relatively the same in terms of actual size,” says Boor. “However, in terms of how we operate, the study has changed significantly as the pandemic brought many unforeseen challenges. Like everyone else, we have to constantly adapt and see how we continue to work and build things safely.”
Despite the challenge of the pandemic, Boor feels that COVID-19 has brought a new perspective to the team’s first game.
“One of the things that struck me the most was seeing reactions to Death Stranding before the pandemic started, versus after the pandemic started,” he tells us.
“Death Stranding’s main character, Sam Bridges, is not your typical hero on paper – he makes deliveries, doesn’t mind making connections – and suffers from a disease called Aphenphosmphobia, which is the fear of being touched or touching another being. As you play, things unfold and you begin to realize Sam’s true potential and how he surpasses it.
“We are all going through a similar journey to some degree because of the climate we live in right now. In addition to realizing, or reminding ourselves, how essential package deliveries are to society, more of the world also has to deal with overcome fear of touching other people and feelings of isolation.
“Players felt this connection to Sam, a character who ironically doesn’t care about connections, and we could all relate on some level to what was going on. Talking to players via social media and sharing those experiences is still very much. While we can’t host physical events yet, which is normally the time when you get to meet other players face-to-face, we can still make and maintain deep connections, and in essence that’s essentially what Death Stranding is all about. “