
Riot Games mobile titles generate more than $ 100 million
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League of Legends: Wild Rift generates 60% of publishers’ mobile revenue
Riot Games mobile titles have generated more than $ 100 million in global player spending to date.
Sensor tower reports The publisher reached the milestone with League of Legends: Wild Rift, Teamfight Tactics, and Legends of Runeterra on the App Store and Google Play.
League of Legends generated the most player spend at $ 64.7 million to date, accounting for nearly 60% of the publisher’s mobile revenue.
The Google Play storefront has seen the majority of Riot’s mobile revenue at 59.4% of player spending and the App Store generated 40.6%.
Most of the player spending came from the United States, accounting for 26% of total mobile spending, with South Korea very close at 22%.
These titles are currently the only offerings the publisher has in the mobile market and all three were launched last year.
Looking ahead, the publisher is aiming to launch League of Legends: Wild Rift in China and plans to release FPS Valorant on mobile devices in the future.
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