• December 7, 2021

Battlesector to get new factions, veteran system and more • Eurogamer.net

Warhammer 40,000: Battlesector will get new factions, a veteran system, and more new features in a future update, its developer said.

The well-received turn-based strategy game Blood Angels versus Tyranids launched on PC last month, and as someone who has finished the campaign and got into skirmish mode, you are in dire need of new factions and more variety.

In a post about Steam, developer Black Lab Games said that new factions are coming. In fact, this is the most common request from gamers.

“Everyone has a favorite faction and they want to be able to field their favorite units on the battlefields of the 41st millennium,” said Black Lab Games.

“The good news is that we are already working hard to add more factions. We always expected this game to grow and evolve over time, and adding factions is part of that plan.”

Black Lab Games said that creating a faction takes a lot of work and wants to maintain the quality level of the base game (some of the Blood Angels models that are already available are great). The developer said it will show new units it is working on soon.

A veteran system and a deeper unit management system are also in the works for the campaign, both of which should add a degree of challenge and replayability.

Currently in the Battlesector campaign, it doesn’t matter if you lose units on the battlefield because you can easily add replacements at no cost between missions.

This was a design choice, Black Lab Games said, “as we wanted the gameplay to focus on tactical decisions in battle, RPG-like systems, and trying to keep units alive.”

But now he’s working on adding a lightweight veteran system and optional requisition action system, so players have more to think about between missions.

Currently in the campaign, no stat bonuses are awarded to units that survive missions (they receive a small ribbon, but that’s just an aesthetic addition).

The upcoming veteran system adds one percent accuracy and one percent critical chance for each mission a unit survives. “This benefits the units that survive, without making them disproportionately more powerful than their fellow initiates,” said Black Lab Games.

In the meantime, request actions are a new campaign difficulty setting enabled for higher difficulty campaign settings, and disabled by default for startup difficulty. (You can enable or disable it according to your preferences when starting a new campaign and adjusting the boost rates.)

With this system, you get a series of request actions when a mission is completed. Each unit you add to your army uses a Requisition Action. Additionally, most units have a limit on the number of units that can be requested before each mission and a cooldown before they can be requested again. For example, Librarians are less common units than Aggressors, so a squad of Aggressors has a short cooldown, while a new Librarian can only be requested after a few missions.

Requests from Intercessors and Stormtroopers (the game’s two basic infinite units) are only limited by the number of Request Actions available. This is to avoid situations where your army runs out, but you can’t add units due to cooldowns.

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This all sounds pretty good to me – I’m looking forward to getting back into the Battlesector campaign with a self-imposed Iron Man run, and I’ll certainly give the new Request Actions setting a try.

As for the new factions, I’d love to see the Chaos Space Marines show up. Orks would be great too.

Separately, Black Lab Games said it is adding more graphics settings, including options to change or disable shadows, anti-aliasing, ambient occlusion, and bloom, as well as more control over v-sync settings and settings. frame rate limits.

The console versions of Battlesector are also still in the works, although there is no release window yet. “While we don’t have any deadlines yet, we want you to know that we haven’t forgotten you and we want to make sure the console versions are as good as we can make them before launch. Thank you for your patience,” said Black Lab Games. .

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