In Dead Space, the dismemberment will be more gruesome and Isaac will speak this time.
During today’s Dead Space livestream, EA’s Motive Studio showed off really early footage of the game, particularly the parts where Isaac Clarke turns necromorphs into limbless chunks of blood.
Clarke was also confirmed to speak at Dead space instead of being silent as in the original. Motive said she will only speak when spoken to, and also only in situations where it makes sense.
His voice will be provided by Gunner Wright, who voiced Clarke in later games,
In the stream, changes to the way you defeat enemies are also displayed.
Removing limbs from enemies in Dead Space with the plasma cutter is nothing new, but there are other weapons to use, and this time around, the various weapons will affect the Necromorph in different ways depending on the weapon. Also, you can expect more details on the dismemberment forms and depending on the current, you will know how much health the Necormorph will have left by the amount of meat left on its bones. Oh!
Another change that comes with the remake is the improved zero gravity and the way you maintain control in those sections of the game, which could be a bit problematic at times with the original.
Previously, Motive said that the remake will retain similarities to the original, but will also “remove” outdated ideas.
Of course, more information about the game is promised as development progresses, and since it is still in the early stages, it may take a while before we are given a concrete release window. Floating reports seem to suggest a launch in 2022, but that remains to be seen.
The Dead Space remake is being developed exclusively for next-gen consoles and PCs, and promises updated and modern visuals, improved story and audio, updated characters, gameplay mechanics, controls, and is being developed using the Frostbite engine.