Brendan “PlayerUnknown” Greene, the man whose modding and design efforts helped create the Battle Royale genre as we know it, left. PUBG Krafton, parent company, to form its own development studio.
Greene, whose work on things like DayZ’s Battle Royale mode and H1Z1 led to the creation of PUBG Battlegroundsby the way inspiring everything from From Fortnite the very Battle Royale mode that followed them – I’d been working with Korean gaming company Krafton since 2016.
By 2019, however, Greene had ceased to be directly involved in PUBG, and had instead moved to Amsterdam to run Krafton’s PUBG Special Projects, where development of a new game tentatively named began Foreword, which would be “an exploration of new technologies and gameplay.”
Greene stays in Amsterdam to run this new company, called Playerunknown Productions, which will be independent but in which Krafton “will have a minority stake.” In a statement issued today, Greene says of the move:
I am very grateful to everyone at PUBG and KRAFTON for taking a chance with me and for the opportunities they have provided me over the past four years. Today, I am excited to take the next step in my journey to create the kind of experience I have envisioned for years. Once again, I am grateful to everyone at KRAFTON for supporting my plans, and I will have more to reveal more about our project at a later date.
Obviously, there is no information on what exactly his studio is working on, although a press release accompanying the news mentions that “the team is exploring the systems necessary to enable massive scale within open world games.”
While this will have no effect on PUBG, that she has done very well without him for the past two years; it’s even now the 7th most popular game on Steam, and that’s just the PC version, it’ll be interesting to see what this new studio comes up with now that they have the time and space to try something. the rest.