Development - Africa News Quick
  • September 6, 2021

Technical localization challenges and how to solve them

Share this article Stranger of Sword City Revisited (SoSCR) and Saviors of Sapphire Wings (SoSW) are two dungeon crawling JRPGs that have had previous releases for PlayStation Vita, in 2016 and 2019 respectively. In late 2019, NIS America reached out to us to discuss the portability of these two games to Nintendo Switch and PC.…

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EA Shares Five Innovations Through Accessibility Patent Pledge, Wants Other Developers To Do The Same

Share this article Companies in this article Today, Electronic Arts announced that it will share five patents for its previously protected technology, making them available to all developers and publishers for free. The initiative, called First Accessibility Patent Promise, includes five solutions that the company’s own developers have invented to make their games more accessible…

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World of Warcraft production apparently stopped due to demand from Activision Blizzard

By Dom PeppiattJuly 26, 2021 20:31 GMT According to a senior developer of Activision Blizzard, practically everyone works in World of warcraft you have been arrested for a lawsuit for sexual harassment, intimidation, unfair payment and more. Last week, following a two-year investigation by the California Department of Housing and Fair Employment, the state filed…

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Death Stranding has sold five million copies on PS4 and PC

Share this article Companies in this article Death Stranding has sold five million copies worldwide on PS4 and PC, developer Kojima Productions said. Talking to GamesIndustry.bizPublishing chief Jay Boor says the game has performed “quite well,” and the studio is optimistic about the release of the Director’s Cut on PlayStation 5 in September. “Since Death…

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How Super Rare Shorts Aim To Power Small Developers With Physical-Only Releases

Share this article For the past three years, Super Rare Games has thrived in a shrinking but familiar niche: owning physical versions of video games. In today’s digital economy, it is rare that a smaller, standalone game is ever sold in a box on a shelf. Super Rare has made this a reality for many…

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Introduction to Intellectual Property in the Games Industry

Share this article The games industry is the fastest growing sector of the entertainment industry, with an estimated 37.3 million people playing video games on a PC, console or mobile device in the UK. As gaming companies are constantly looking to innovate to stand out in an increasingly crowded market, developing a well-defined and proactive…

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